The Tides of Shadow
Eladrin Realm; Population 10,000
Myth Drannor is essentially a city-state, one that has been largely restored to its old beauty. The city features flourishing glades, wide forest meadows, cobbled roads, and stately buildings—both free-standing structures and those incorporated into the boughs and canopy of Cormanthor Forest. The population of Myth Drannor is mostly eladrin, though a few thousand elves also call the city home. A repaired mythal firmly seals the city’s numerous old portals and prevents planar intrusions (even, ironically, from the Feywild). Current Myth Drannor is smaller than its ancient footings; large stretches of pristine forest now make up whole districts. These woods squat over haunted regions of restless undead and deadly traps—many, but not all, fully cleared out. The work done to seal the countless gates and portals riddling Myth Drannor and its environs is a crucial advantage that Ilsevele enjoys in dealing with the Shadovar. With extraplanar connections suppressed in the heart of the forest, shadow-dependent wizards can’t easily bring their hostility into Myth Drannor’s heart. On the other hand, the eladrin of Myth Drannor are unable to pierce the veil into the Feywild and enjoy their ancient racial homeland— at least, not while they remain in or close to Myth Drannor.