The Tides of Shadow
The Forest Kingdom of Cormyr lies at the western end of the Sea of Fallen Stars, nestled between the Storm Horns and the Thunder Peaks and stretching from the Stonelands to the Dragonmere. Dominated by humankind, Cormyr has been ruled by House Obarskyr for over fourteen centuries, with the strong backing of an army of heavily armored knigts on Cormyrian destriers and magically potent war mages.
The Forest Kingdom emerged from the Spellplague largely unscathed but threatened from the north by the resurrected Empire of Netheril, whose agents (called the Shadovar) are suspected to lurk in every shadow, and from the east by their clients from Sembia. In the past century, House Obarskyr has reclaimed its strong authority and reluctantly became an imperial power, conquering cities to the east and west. The populace has gained new freedoms and forms the backbone of the region’s strength. Armed adventurures are still required to carry a written charter, but such charters are now granted by any herald upon request.
The heart of Cormyr lies in the great forested vale surrounded on three sides by the Storm Horns and the Thunder Peaks and bordered to the south by the shrunken Dragonmere. The reach of House Obarskyr extends north into the Stonelands, where Cormyr’s influence is contested by the Empire of Netheril; weat into the Tunlands, where fierce bandit tribes harass trade moving south and west from High Horn to Proskur; and east in the Sembia cities of Daerlun and Urmlaspyr.
The brave and noble folk of Cormyr are justly proud of their centuries-old kingdom, seeing the Land of the Purple Dragon as a redoubt of sanity in a world gone mad. Cormyr’s citizens are fiercely loyal to House Obarskyr and tolerant of the machinations of the various noble houses. Although the majority of the population is human, elves and half elves are not uncommon, and their numbers are increasing as commerce strengthens Cormyr’s ties with the Deepingdale and Myth Drannor.