Hubert

Hubert is a Tiefling Warlord who likes to "Jump in the Wagon"

Description:

Male Tiefling Warlord Level 5 Evil Representing Anthony Osborne

Strength 19 (+4) Constitution 10 (+0) Dexterity 8 (-1) Intelligence 15 (+2) Wisdom 10 (+0) Charisma 19 (+4) Height: 6’ 2” Weight: 230 lb Skin: Rust Eyes: Dark Brown Hair: Red; Straight; Light Beard

Maximum Hit Points: 42

Bloodied: 21 Surge Value: 10 Surges / Day: 7

Size: Medium Speed: 5 squares [includes armor penalty] Vision: Low-light

Initiative: 1d20 +3 = + 2 [half level]-1 [dexterity] + 2 [combat leader] Base Strength Attack: 1d20 +6 = + 2 [half level] + 4 [strength] Base Dexterity Attack: 1d20 +1 = + 2 [half level]-1 [dexterity] Base Constitution Attack: 1d20 +2 = + 2 [half level] + 0 [constitution] Base Intelligence Attack: 1d20 +4 = + 2 [half level] + 2 [intelligence] Base Wisdom Attack: 1d20 +2 = + 2 [half level] + 0 [wisdom] Base Charisma Attack: 1d20 +6 = + 2 [half level] + 4 [charisma]

Armor Class: 19 = 10 + 2 [half level] + 7 [Tactician’s armor] Fortitude Defense: 17 = 10 + 2 [half level] + 1 [warlord] + 4 [strength] Reflex Defense: 14 = 10 + 2 [half level] + 2 [intelligence] Will Defense: 17 = 10 + 2 [half level] + 1 [warlord] + 4 [charisma]

Armor: Chainmail (40 lb) (tactician’s armor +1) Attacks:

Unarmed Melee: +6 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength bonus] Greataxe: +9 vs AC +6 strength attack [+1 weapon]; damage 1[W]=1d12+4 [strength bonus] 12 lb (Axe) High crit Commander’s Strike (ally adds your intelligence bonus to damage) (+1 damage: tactician’s armor) Furious Smash +6w [base strength attack] vs fortitude Hammer and Anvil +6w [base strength attack] vs reflex Concentrated Attack: Warlord’s Strike +6w [base strength attack] vs AC Stand the Fallen +6w [base strength attack] vs AC w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc. Remember to add +1 on all attack powers (but not basic attacks) using a heavy blade.

Languages: Common; Goblin (dirty), Kobold (draconic varient, not useable with dragons, etc)

Skills:Acrobatics: +0 = -1 [dexterity] + 2 [half level]-1 [armor] Arcana: +4 = 2 [intelligence] + 2 [half level] Athletics: +10 = 4 [strength] + 2 [half level] + 5 [class training]-1 [armor] Bluff: +8 = 4 [charisma] + 2 [half level] + 2 [Tiefling] Diplomacy: +11 = 4 [charisma] + 2 [half level] + 5 [class training] Dungeoneering: +2 = 0 [wisdom] + 2 [half level] Endurance: +1 = 0 [constitution] + 2 [half level]-1 [armor] Heal: +7 = 0 [wisdom] + 2 [half level] + 5 [class training] History: +4 = 2 [intelligence] + 2 [half level] Insight: +2 = 0 [wisdom] + 2 [half level] Intimidate: +12 = 4 [charisma] + 2 [half level] + 5 [class training] + 1 [skull mask] Nature: +2 = 0 [wisdom] + 2 [half level] Perception: +2 = 0 [wisdom] + 2 [half level] Religion: +4 = 2 [intelligence] + 2 [half level] Stealth: +2 = -1 [dexterity] + 2 [half level] + 2 [Tiefling] -1 [armor] Streetwise: +6 = 4 [charisma] + 2 [half level] Thievery: +0 = -1 [dexterity] + 2 [half level]-1 [armor]

Feats:Improved Inspiring Word [MP] Saving Inspiration [MP] Weapon Expertise—Heavy Blade [PH2]

At-Will:

Basic Melee Attack: By weapon, damage 1[W]+4 strength bonus Basic Ranged Attack: By weapon, damage 1[W]-1 dexterity penalty Bull Rush: +6 [base strength attack] vs fortitude [standard action] Grab: +6 [base strength attack] vs reflex [standard action] Move grabbed target: +6 [base strength attack] vs fortitude [standard action] Escape: +0 [acrobatics] vs reflex / +10 [athletics] vs fortitude [move action] Commander’s Strike [Level 1] Furious Smash [Level 1]

Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics - fast escape; Bluff, Heal - first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);

Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception—active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight)

Other Immediate Action: Readied action

Other Opportunity Action: Opportunity attack

Other Free Actions: Drop held items; End a grab; Talk

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception—passive

Short rest: Healing surges as available

Five minutes: Normal escape from restraints (Acrobatics)

One hour: Forage; Streetwise check

Encounter Powers:

Second Wind Spend an Action Point [free action, not in surprise round] Infernal Wrath Tiefling Inspiring Word minor action Hammer and Anvil [Level 1] Aid the Injured [Level 2 Utility] Warlord’s Strike [Level 3]

Daily Powers:

Concentrated Attack [Level 1]: Stand the Fallen [Level 5]

Tiefling

+2 Intelligence, +2 Charisma (already included) +2 Bluff, +2 Stealth Bloodhunt (+1 on attack rolls vs. bloodied foes) Fire Resistance (resist fire 5 + half your level) Infernal Wrath Warlord

Combat Leader (+2 initiative for self and all allies within ten squares) This warlord chose the bravura presence. Any ally in sight who spends an action point to attack andhits can make a basic attack or move as a free action Inspiring Word (target spends healing surge and gains an additional1d6 at level 5)

Hubert Endrickson’s Equipment:

Backpack Bedroll Flint and steel Grappling hook Hammer Pitons x10 Pouch (belt) x1 Rations (1 day) x10 Rope (50’, hempen) x1 Sunrods x2 Waterskins x1

Total

Also…

1 Tapestry 1 Skull Mask 1 Tactician’s Armor +1 (chainmail) 1 Greataxe +1 1 Riding Horse

Resistances: 7 fire 5 Necrotic (skull mask)

Bio:

Hubert

The Tides of Shadow SPCOsborne